![]() Was that intentional, or just a natural way the design of the game went? While it is described as a dystopian world, it has this huge feeling of an eastern European country set during the Cold War. It’s also fascinating to me how a bureaucracy can come out bad even when the individual actors have no evil will. I find it easier to come up with stories and characters when set against such a background. Why did you choose to set in the game in a fictional dystopian country? People play and enjoy a lot of weird stuff though so I guess I wasn’t too worried. I often hear about players’ surprise that the game is actually somewhat fun to play. Something that captures the power of the inspector, the rigmarole of the actual inspection, and the tension for the immigrants.ĭid the thought ever cross your mind that playing as an immigration agent would not appeal to gamers? I enjoy finding games in unusual places and it just sorta entered my head that there could be a game here. In most places you can watch the inspector fiddling around with your documents and their computer. Even though everything’s always in order, the whole immigration process is loaded with tension. I’ve done a fair bit of international travel in the last few years. Can you describe how you came up with the idea? Papers, Please is one of the most unique games I’ve had the chance to play. We did a write up about the game, but we were not able to get all of his quotes into the story. Lucas Pope is currently working on a very unique indie game titled Papers, Please.
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